About
About us
Our history and mission
-
2014
Glass half full
We toiled as a Google Glassware accredited developer team serving enterprise and consumer brands. -
2015
Apps for the beautiful game
We made first gen Virtual Reality iOS and Android apps for ManCity FC on Cardboard, and produced Matchday Android Wear apps for fan engagement. -
2016
VR player apps and VRfix
We innovated with 360º video camera apps, built VRfix for meta data injection, and launched class leading VR player apps for acclaimed studios like VR City. -
2016
Hacking a way forward
We produced 360 video stitching apps and were accepted by the acceleartor NUMA from a talent pool of 500 applicants. -
2016
Bootstrapped and running
We took winter residence at the Palau del Mar, Barcelona for a 12 week mentorship and acceleration programme earning welcome seed investment to constitute Everywoah as a limited company. -
2017
Mojo apps and 360º
We exited stealth with a stitching Ricoh camera app, became official plugin developers, and produced live streaming 360º video apps to platforms such as Persicope. -
2017
He who dares...
We succesfully pitched to Facebook to become first wave AR Studio developers and soon after gained beta partner status of the nascent augmented reality platform. -
2017
AR Studio beta partners
We produced AR camera effects for Manchester's Parklife Festival for the We Love MCR Red Cross Emergency fund. We combined real time donation data from crowdfunding platform Just Giving with facially tracked art featuring the iconic bee motif. -
2017
Attracting big name brands
We extended our camera effects for Manchester City versus Manchester United for a USA tour International Cup friendly tournament in the USA. -
2017
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2018
Clients in UK, Spain, Europe
We continued to serve top brands in music, fashion, and sports with successful branded Augmented Reality Effects for Facebook Pages. -
2019
New investors
We became a Mobile World Capital invested company and exhibited at 4YFN. -
2019
Beta testing
During 6 months we beta published Instagram unbranded camera effects gaining millions of impressions. GlitchyCam topped 200m impressions in 100 days with 20m weekly peaks. -
2019
Brand #ARvalanche kicks off
In June, we beta published branded camera effects on Instagram for major eyewear brand Transitions and Essilor. -
2019
Snap lenses
In July we developed and published Snap lenses with accurate hair segmentation techniques for pop artists like Mabel and more. -
2019
Altamira cave
In November we published the Altamira filter for the UNESCO recognised cave and museum in Cantabría, Spain - featured prominently in national media to celebrate the 140th anniversary of the discovery of the cave artwork from earliest man. -
2019
ONE filter, ONE billion
Before the year ended we racked up ONE BILLION impressions of GlitchyCam. Notable story publishers of the retro vibe filter include Rihanna who provoked a 10 million overnight surge of impressions. -
2020
ARdvertising decade begins
We looked back to a last quarter record growth with campaigns for the likes of Freixenet, Carrefour, Repsol, and kick off the new decade with iminent ARdvertising projects with more national and international campaigns. -
2020
Filters surge during pandemic
Inspite of challenging times during the first half of 2020, we continued to serve brand and fan demand for AR filters for the likes of Facebook, Polydor, and Seat as mobile usage surged. -
2020
Certified Partners
We continued to diversify AR offering and became a certified Snapchat Lens Creative partner publishing further Snap lens for Brits' winner Mabel, such as Boyfriend. -
2020
Twitch development
Slow down? Party on, via the stream. We made the Twitch voting extension for Pepsi's Sound of Tomorrow DJ finals contest and continued AR filter integration projects for brands on Twitch. -
2020
Spark AR Partner
We graduated from beta and became an official Facebook Inc. Spark AR Partner Network member agency. This recognition after three years and more than sixty brand camera effects brings a series of advantages to our clients for the next phase of the ARvalanche. -
2020
Logo renewal
Ready for the next stage of the #ARvalanche we renewed our logo, sunsetting the panosphere symbol, replacing it with a more lively expressive mouth ajar illustration of the woah. -
2021
Back to 4YFN future
We returned to a summer Mobile World Congress after a string of multi profile branded global filters for Fujifilm, ManCity, Dazn. We released BOOM! - one of the first social AR video calling effects on Messenger, a forerunner to other surface sociable AR experiences under the Spark AR multipeer API. -
2021
A Metaverse company
At Connect 2021, CEO Mark Zuckerberg introduced Meta, bringing together apps and technologies under one new company brand. Meta’s focus will be to bring the metaverse to life and help people connect, find communities and grow businesses.Announcements for Spark AR include, AR Calling in Meta (Quest), hand and body tracking, Certification, geofenced persistence such as guided tours, scavenger hunts. A brave and bold vision of interoperability and infinite horizons. More surfaces, more dimensions, more woah ✨ -
2022
To infinity and beyond...
We ramped up social AR production to Snapchat with a heavy publication schedule of dozens ✨ of Spanish market culturally relevant 👻 Lenses. -
2023
Hand tracking and world AR
We collaborated with El Prado and Meta to produce for SEO/BirdLife a novel ✨ artwork AR experience to raise awareness of bird species decline.